Odds & Ends
Android Marshmallow Emoji
Google actually has a team of designers based out of Japan who are responsible for implementing the Unicode Consortium's Emoji symbols. Shortly after the latest version 6.0 release, they sent out a request to designers across Google for help in drafting up the over 200+ new symbols. I couldn't resist, and took on a set of 4 new symbols. With the help of Illustrator Claire Britt, my 4 actually survived review by both Google and the Consortium's, and were recently implemented in the latest Android update.
Device Assist Illustration
As I was working on the Device Assist onboarding, I also needed assets to experiment with the Butterfly motion design tool I was researching. Keeping both in mind, I developed these simple illustrations, meant to be used as indicators of experience. After creating them, I worked to optimize them down to the smallest possible size, and worked with engineering and the Butterfly team to implement my test animations in code for a handful of kilobytes, versus a 6MB video file.
Material Design in 4D
At I/O 2014, we revealed Material Design, Google's comprehensive design language, covering user experience, visual and motion design. As part of their swag bags, attendees of the conference were given a printed brand-book, created by Manual Creative, featuring the creative principles that define Material Design.
Although I never got my hands on a copy, I did bring one of their illustrations back full circle, taking the printed material into Cinema 4D, casting light and shadow onto the scene, and rendering it out as a video:
When I'm not focusing on UX and UI, I also enjoy doing 3D work. The distinct workflow changes and balance of modeling, texturing and lighting are always a fun break for me when I'm stuck on a UI problem I just can't solve for the moment. Below is a short animation I rendered out, featuring a beloved Braun product.
A few years back, when projection mapping was still the coolest new thing, a few friends and I took a leftover room and a few projectors from our program at school and decided to give it a shot. Over the course of a few weeks, we learned how to jury-rig projectors to ceilings, how to hack a Kinect, how to program visually, how to rip video from one application to another, and how to mask video around load-bearing columns.